The Knitting Factory's Gonna Have a New Address
When Tonic closed in April of 2007, New York lost an indispensible outlet for creative music that might not have had other avenues. It was an historical venue, even considering its rather short lifetime as a club.
The Knitting Factory doesn’t play the same role as Tonic did, but this coming New Year’s Eve will find that venue closing its doors as well. In the next week and some change, there are five scheduled shows, including the Three Floors of Ska event which was previously described here.
The Cro-Mags, a NY hardcore institution have a show scheduled as well, but the last show, curated by Akron/Family, looks like it should be a good way to say farewell. The psych inspired rock ensemble has figured that Deerhoof, Dirty Projectors as well as a few others would play a fitting swan song for the club. They’re probably right.
The catch is that, even with the LA location open, the New York Knitting Factory is just moving. It’s simply moving to Brooklyn. It seems that this clubs decision to move is only going to expedite the cultural shift from Manhattan to a borough – and even though this borough is larger than a great many American cities, it seems a curious idea.
Has Williamsburg (that’s a section of Brooklyn for all of you NYC challenged individuals) really become that much of a draw to move a club out there? I suppose that the decision was considered very seriously and given the relatively recent population boom out that way, it makes sense. I’m sure the rent’s cheaper at least. And in New York that’s really nothing to scoff at.
The King of Beer Pong Rears His Head – Nobody Can Top This Guy!
Festival of Lights: Chanukah Specials
My Fingers Hate Life
Have you ever sat at home or at work or in the waiting room of the methadone clinic thinking, "Ya know what I could go for? A horrible, worthless game that isn't even entertaining." Well, I have. Nothing distracts me from my withdrawal shakes quite like the worst flash games ever made. Today, I'll be sharing two of those such games with you, playing them so you don't have to.
Max lol is one of the lowest-rated games on Kongregate. At one and a quarter star of a possible five, it barely qualifies as a game. What astounds me is that enough people got some amount of enjoyment out of this insulting pseudo-animation to give it that quarter star above the lowest possible score. There are enough people who visit Kongregate daily to offset the five stars the creator, juank4ever, likely gave it. According to the counter on the site, Max lol has been played 476 times by the moment of this review. I don't care if juank is a 13-year-old boy, that's no excuse for this piece of crap. There is no start button and the whole thing plays on a continuous loop. Rather than actually animating his characters, Mr. 4ever has them traversing large spaces in three giant frame skips, occasionally punctuated with a scribbled command to "touch here". Occasionally, if I do venture to "touch there" the result is the same as it would be if I did absolutely nothing. The challenging final stage requires us to guide our stick man through some vague wall-breaking, the mechanics of which I have yet to figure out. Like the hotel room culmination of a full prom night's worth of dancefloor grinding, Max lol concludes with The End? For the sake of all that is good in the world, I hope so.
Newgrounds is simultaneously the home of some of the most talented flash artists in the world and the garbage dump for the worst amateur projects ever conceived in the medium. Now, there are many definitions one can have for what makes a "bad" game. Crappy controls, annoying sounds, unimaginative premise, etc, etc. But in mrkewl's design, Cops and Robbers, the problem is all of the above plus what seems like an inability to grasp the very concept of what a "game" is. The instructions explain that the point of C&R is for the red "robber" car to avoid touching the "cop" car for 30 seconds. Seems pretty intuitive, right? Well, that would be true if one of the cars was controlled by an artificial intelligence. Rather than actually creating a program with computer controls, mrkewl expects the player to handle both vehicles. Now, I don't know if this is some sort of post-modern art project or just a horrible excuse for a flash game. Either way, this game is actually next to impossible to accurately control and there is no way you can win or lose, unless you're some desperately bored shut-in who decides, "Today, I'm gonna be the ROBBER!"
Amount of Time Likely to be Wasted: A grand total of one minute, thirty seconds. These games are so wan they aren't even frustrating. They're here, then they're gone. Or, in the case of Max lol are here, gone, then here, then gone again.
Likelihood to Result in Arrest in Real Life: Probably not going to result in arrest, but certainly litigation. If a legitimate company contracted either jaunk4ever or mrkewl to create a game for them and they produced either of these atrocities, they'd be looking at a hefty breach of contract suit.
MCDR: A good ten or fifteen minutes of Cave Story should do the trick.
Internet Depth by Preposition: In, sort of. Neither of these so-called artists will ever achieve anything of worth in their lives, as evidenced by their laziness and desperate lack of critical thinking skills. Thanks to Kongregate, Newgrounds and unfortunately me, these games are the only notable things either of them will ever do. is over with in a ridiculously but mercifully short time, followed by a screen that reads
Sufganiot: Jelly Doughnuts for Hanukkah
Jelly doughnuts are a Hanukkah tradition, one that I for one think should have much greater exposure. Hanukkah commemorates the 165 B. C. victory of the Maccabees against the much larger Seleucid empire. The Jews had had their religion outlawed, and their temple desecrated. After their victory, the Jews proceeded to purify the temple, only to discover that there was only enough consecrated, pure, oil to light the temple lamp for a day. They lit the lamp, and sent a messenger to procure more oil. Miraculously, the lamp continued to burn for eight days, thus inspiring the eight-day "festival of lights," Hanukkah. And yes, there is a jelly doughnut connection.
As commemoration of that miracle, there is a tradition of cooking with oil during Hanukkah (for other explanations of the tradition, look here). Jews of Eastern European extraction often serve fried potato pancakes, latkes. But for many Israelis, Hanukkah means jelly doughnuts. Like latkes, the doughnuts, in the form of small round balls of dough, are fried, filled with jelly or other sweet fillings, and dusted with sugar.
In Israel, bakers start making sufganiot (pronounced "soof-ghani-oat") as much as a month before Hanukkah officially starts. Fortunately, they're easy enough to make that you don't have to start that early, though you might want to. A few tips before I send you off to the recipes:
- It much easier to fill a sufganiya ball if you have a kitchen syringe, or an icing tip of the sort you'd use to make cream puffs or eclairs. If not, make a slit in the side of the sufganiya, and use a small spoon.
- You're going to be cooking these in hot oil; you might want to make the kitchen off limits to small children for a bit.
- Sufganiot are best eaten fresh; if you have to make them ahead of time, pop them in a warm oven for a minute, to re-heat them.
- The traditional fillings are jelly; particularly strawberry and raspberry, but Nutella, custard, lemon curd, and ricotta or cottage cheese have been successfully consumed by many.
Now for the recipes! This is a basic, easy to follow recipe. This one uses cottage cheese as a filling. This recipe uses the traditional method of joining two rounds of dough, sandwiching the filling—no kitchen syringe needed! This recipe makes a very large quantity of sufganiot. This sufganiot recipe is parve. Here's a sufganiot recipe designed for a bread machine.
To Rent an Apartment or a Home? The Breakdown of Amenities!
Anticon: Creepin' On Ah Come Up
There’s no good way by which to explain the Anticon label, the music that they produce and release or the people that run the show. Luckily, there’s Youtube. And a recent video (well, actually a lot of videos), that condense the history of this label into digestible tidbits.
If you’re not familiar with the Anticon crew here’s a brief primer.
Label honcho Sole, white rapper supreme, found that he needed an outlet for this ramblings that had been relegated to freestyles, battles or shows. He decided to start releasing his own music with the assistance of a few friends.
The list of albums produced by this crew is really astounding. They count Sole’s own Bottle of Humans, the first Sage Francis full length and a few discs by multi instrumentalist Dosh. This last fellow doesn’t necessarily fit into the definition of hip hop, IDM or rock. It’s just good creative music. And that’s really what Anticon traffics in.
They’ve even begun to branch out into re-releases with Darc Minds’ near perfect Symptomatic of a Greater Ill.
Anticon and its affiliated crew haven’t yet reached the masses in the way that Atmosphere has. But the super group, if that term is applicable here, Subtle has become something of a media darling – in the underground at least. That hasn’t translated into a much expanded vision of Anticon as of yet, but only the future knows what’s in store for these transplanted east coasters. At least Oakland seems more promising than Maine or Ohio.
Rechov Sumsum: Muppets B'Ivrit
Dance Craze
Merging lounge, soul rhythm and blues with ska and reggae made for Hepcat’s ability to take to title of rightful ruler during much of the nineties. After the release of Right on Time there was a line-up shift. But that shift only allowed the group to come back in 2000 with Push ‘n Shove. Although critically, that album may not have faired as well as previous releases, fans found that disc a welcomed step forward for the group – there were even a few dub inspired interludes that allowed the band to further delve through Jamaican musical history.
But since that time, little has been heard from Hepcat. There are sporadic gigs in and around L.A., sometimes at the Bluebeat Lounge – which is run by scene veteran and songwriter Chris Murray.
That last release, in some ways was the end of the 3rd Wave of ska. And although Hepcat can’t be counted as a ska-punk band, they were part of the resurgence of the genre during the ‘90s.
But just last Saturday, Hepcat performed at the El Ray in L.A. Again, not a far flung engagement, but it is at least well documented through photography here and here.
Of course the gig doesn’t ensure further touring or even another recording. It just serves to remind fans what an incredible live act Hepcat was and still can be. It was just a fleeting holiday treat. The only way it could have been better was if the show preceded a lengthy cross country tour. Oh well.
Mythblazers, Episode Two - Coming Soon to a Computer Near You
The Smoking Section just had its seven millionth page view. It probably has to do with the wide ranging and in depth coverage of anything and everything hip hop related.
And you know what else is hip hop related? Getting high. There’s really no way to get around that one at all. And if that’s something that you find near and dear to your heart, then just wait until tomorrow for the second installment of Mythblazers.
What’s Mythblazers, you might ask? Well, friends rapper Curren$y hosts a web based show about how to get high under difficult circumstances. There’s been a time, when you’ve been ready to smoke, but are left without any normal means to do so.
And in the first episode, knives are heated on a stove and after they’ve reached a great temperature, weed was placed between them. It was able to get the guinea pig coughing enough that he had to excuse himself to go to the bathroom. I guess that means it worked.
In another segment, a taste test with weed, parsley, sticks and stems were sampled to see if they were all appropriate to smoke – you can already guess the answers.
Mythblazers is kinda like watching your friends do ridiculous stuff – its Jackass without the injuries. And that’s why it’s good television. But just wait for tomorrow to find out what other inebriated stunts will be perpetrated. If you can’t wait that long though, Episode One is still online. It’s only about ten minutes long, but you won’t be sorry you stole those ten minutes from your employer.