Hollywood Halloween

Be a movie star for the night: Sandy, Marilyn, Audrey

Halloween is just around the corner and since it's in the middle of the week this year, most Halloween celebrations will take place this weekend, which is just mere days away. Fret not if you haven't figured out a fabulous costume yet. Seattle in Style has got you covered with three costumes ideas inspired by iconic Hollywood women throughout history. Chances are you have many of  the necessary items in your wardrobe and can easily obtain those you need. Halloween is the perfect opportunity to be somebody else; make your costume choice count and play your character all night long!

Sandy

 

Be a little edgy and a lot sexy in black leather pants, a corset-style top and leather jacket as Sandy from Grease. Complete the outfit with gold hoops, a belt to cinch your waist, red lipstick, red heels and BIG hair. Added bonus if you can sing both parts of "You're The One That I Want" throughout the evening. 

Marilyn

Find a floor or street vent and strike a pose in a white halter dress à la Marilyn Monroe in The Seven Year Itch. This may be the most elegant and simple costume ever: All you need are oversized, glitzy stud earrings, jeweled heels and big curly waves.  Be sure to insert key quotes into your cocktail conversations: "What do I wear in bed? Why, Chanel No. 5 of course."

Audrey

 

Be ultra glamorous as Audrey Hepburn in Breakfast at Tiffany's with a black tailored dress, long black evening gloves and classic black stilettos. Deck your neck out with a big rhinestone (or diamond!) necklace and add a small tiara to a voluminous updo. Wear black sunglasses and do your best inhale/exhale impression with a long cigarette holder.  Don't really smoke though; that's not sexy.

The legalized child abuse in our schools

Concerning time outs, time out rooms and their ilk

Recently on the “Anomalies” Klat blog I posted an article entitled “To the time out room,” a succinct reminiscence of a place once located inside Southwood Elementary in Bloomington, Minnesota when it played host to a pilot program named Family Focus in the 1980s.   Targeted at special needs students, these kinds of school rooms have been defended in some circles as providing a means to protect staff and students. It is not just my opinion but bitter personal experience that leads me to believe they must be banned instead.

 

As I noted in my post to “Anomalies,” Family Focus had a four-step disciplinary program.   If you crossed the line in class, you got a “reminder;” if you crossed it a second time you got a “check mark;” if you crossed it a third time, you got stuck into a cubbyhole equipped with a hard plastic chair where a timer was placed before you set for either three or five minutes. If you crossed the line after that treatment,  it was off to the “time out room.”

The “time out room” was located in a converted classroom located at the head of the T-shaped hallway system in the building.   It was filled with more cubbyholes equipped with hard plastic chairs as well as their heaviest artillery: two cubbyholes with narrow rectangular windows which you would get locked into for the same amount of time as in the cubbyholes.

Did I ever wind up in one of those cubbyholes or booths because my behavior threatened myself or others?  No!  Not once was I banging my head on my desk, trying to cut myself, or seeking to attack somebody.  

In my “Anomalies” post I wrote that I got into trouble because I had (and still have) a hard time with strict rules and was in general rebellious over having to be at Family Focus, but that is a generalization. The nitty gritty facts as to why I would get into trouble stemmed from frequent outburst of crying when I was frustrated, scared, or just plain overloaded. I got no sympathy, even from my counselor, one Thomas Cook. All they wanted me to do was shut up and conform, and whenever I wouldn’t, the vicious cycle of reminder, check mark, time out, and getting hauled off down the hall would revolve again and again.   

The memories that linger aren’t pleasant. The most unpleasant of the bunch is the day that I stood before a man seated at the desk by the time out room door. He had curly black hair and wore dress pants, a white shirt, and a black tie. I still remember with extreme distaste how he looked at me with stern eyes and asked an equally stern voice “Are you ready to go to the film festival?” To which I replied in a trembling voice “What?” as I recoiled inwardly at the very thought of having to attend yet another school activity with the power to send me into sensory overload thanks to the kids and adults almost always whooping with laughter at whatever flick was playing and tearing the heck out of my concentration in the process. My memory is dim, but I do believe his words set off a wild round of crying and agitation from me, though I can’t remember if I was punished or got dragged to the classroom showing the movie.  

At best that man had looked at me like I was some kind of troublemaker, or a wild animal at worst. Regardless, wherever he is now … well, I don’t send him my regards because I think he ought to be ashamed of the way he treated me, because I am not a wild animal but a human being!

Some of my memories from when they would shove me into one of the booths are downright surreal. I remember once defacing the wall of one of those with my spit because I had nothing else to do as I resisted whatever they were forcing on me that day; another time I actually slept in that hellish contraption until a boy locked up in the other booth began calling my name. The staff quickly quashed our attempts at conversation like we were prisoners in a cell block.  

All the times I got hauled down the hall to that room severely taxed me both emotionally and physically. While the punishments they meted out did not break me because I am stubborn to the core of my very being, the sensation of being helplessly hauled off by force despite my desperate attempts to break the grip of the teacher’s assistant hauling me down there ultimately inflicted emotional harm. In fact that experience, coupled with the fact that my father as an abusive bully, gave rise to two great emotions within as I grew older: a deep sense of being unable to protect myself from anyone or anything, and a deep sense of mistrust in other people which helped stunt friendships.    

Call them what you will: “seclusion room,” “time out room,” whatever. Based upon my own experience and what I have read of others, I believe they must be banned from all schools both public and private. They are little better than what you would find in jail, or a POW camp, and contribute nothing to the growth and development of our children because they are a legal form of child abuse.

 

 

Too Much Is Not Enough! or ...

I feel numb ... or both!

Minor league statistical analysis!  Maybe you're thinking -- as they say in the weirdest U2 song ever -- "too much is not enough!"  Or maybe you're thinking "I feel numb."  Or both!

Conveniently, they say both things in the same song!  And it has a lego version of the video!  Triple Word Score!

  • Now that I think about it, both phrases could be the official slogan of the Internet.

OK ...

It's been awhile, so let's recap our Spectometer approach to evaluating hitters.

PRODUCTION + PLATE SKILLS + AGE-ARC

The notion starts with the idea that the hitter plays "offense" and "defense" at the same time.  Trying to defend against what the pitcher seeks to impose (the pitcher holds the ball), and also trying to produce offense by imposing his will on the ball.

***

"Production" is the hitter's ability to produce offense, measured in terms of hitting the ball with authority, drawing walks and avoiding strikeouts (avoiding strikeouts is key to Production because it reduces the number of balls in play that might be converted into what we call "random-y singles").

Our key stat for "Production" is "Plausibility Index" which is the "necessary conversion rate" of "random-y balls in play" to "random-y singles" for a given hitter to reach an OPS of .890, given that hitter's actual HR, extra-base hit, walk and strikeout rates.  It is explained fully in the Allegory of the Window.  You probably will feel numb.

"Production" generally relates to the SLG portion of OPS.

***

"Plate Skills" are the hitter's ability to defend against what the pitcher is trying to impose, measured in terms of taking balls, avoiding strikes and hitting the "hitter's pitch" with authority (hitting the ball with authority is key to Plate Skills because otherwise the pitcher will not be afraid to throw in the strike zone).

Our key stat for "Plate Skills" is "Hitter's +/-," which is the hitter's ability to "win plate appearances" by "moving the needle" in his favor (drawing walks, hitting with authority, avoiding strikeouts).

"Plate Skills" generally relate to the OBP portion of OPS.

***

"Age-Arc" is, obviously, where the player relates to the expected development arc.  Is he playing against players who are older? younger? about the same?

The age-arc that I use is as follows:

Rookie and short-season: age 19

Low-A: age 20

High-A: age 21

AA: age 22

AAA: age 23

If you are at a level prior to said age, you are eligible for a "Distant Early Warning" Alert for advanced talent.  If you are at a level after said age, your productive season comes with an "age caveat"  (that doesn't mean you're not a prospect, only that your odds are diminished, and you don't get as nice a spot on THE GRID.)

Moreover, my research and analysis concludes that virtually every successful MLB hitter produced Spectometer-noticable stats in the minor leagues by age 23.  That doesn't mean there aren't late bloomers ... it means that the late bloomers showed something in the minors by age 23 (including Jose Bautista, Mike Morse, etc.).

So I don't give much weight to stats produced at age 24 or 25, and don't count minor league stats from age 26 or above at all.  That's just me, but I find that even guys who don't "show up" in the minors until age 23 tend to be questionable.

***

When a prospect shows all three elements (Production + Plate Skills + Age-Arc) in the same year, I call it a "Golden Year," and the track record of guys who have "Golden Years" and go on to be successful major league hitters is quite good.

When a prospect doesn't quite measure up to a "Golden Year," but shows promise in other ways, I dub that a "Person of Interest."  The Person of Interest comes in three "profiles":

  • The Low-K Power Guy (hits the ball with authority despite a low strikeout rate)
  • The Plate Skills Technician (knows how to "win plate appearances" but not so strong at "Production")
  • The Slugger Who Walks (makes up for high strikeout rate with power and patience)

After looking at the complete minor league stats of 150 or so successful major league hitters, and also over 10 years of every Mariners prospect, I found that the vast majority who find MLB success showed all-around skills (Production + Plate Skills + Age-Arc) by age 23.

Those who did not, fit into one of the three "Person of Interest" profiles.  The only one that I found that could be classified as a "successful MLB hitter" who did not show up as a "Person of Interest" in one of the four profiles (all-around or one of the other three) by age 23 was Bryan LaHair.  And I'm not totally sure he's classified as a "successful MLB hitter."

So there you have the recap of our approach.  Now onward.  And now I feel numb.

‘The Walking Dead’ video game

A story-based adventure that plays like you’re watching a whole other season of the TV series

It’s been on the market for a while now, but to me it’s a new discovery - The Walking Dead video game.  With the new season of the television series just arrived I decided I had to try this out and see what the hype was.  Turns out I was not disappointed, as this $25 game runs pretty much just like a season of the series, except you get to make the decisions on how the story pans out.

 

Released in late April, there are eventually going to be five chapters to the game.  The $25 covers them all, however, so you don’t have to worry about paying more for additional content.  They were supposed to be released one every month, or thereabouts, but considering that the fourth installment just finally came out a few weeks ago, it’s looking more like an episode every few months.  I’m guessing the last one should be here late November or at least sometime before Christmas.

In The Walking Dead, you play a character by the name of Lee.  When the story begins, he’s on his way to prison for murdering a senator that he found out was sleeping with his wife.  Lucky for Lee, the zombie apocalypse is on the way, so there’s no prison stay for him.  The clumsy officer driving the car slams into a walker and runs off the road, freeing Lee to go find his own way amid the carnage and chaos.

As the game moves from chapter to chapter, Lee finds allies, loses allies and all the while must look out for a small girl named Clementine.  He gets put into a leadership position (in contention with some other characters) and what you decide as a player determines, several times, who lives and who dies.

Most of the game is played through a simple walk-around-and-look-for-crap format.  Action uses a reticle system whereby you have to aim at whatever you want to interact with, whether it be a weapon to pick up or a zombie to kick in the head.  Every time the action gets heated, the game will tell you to wail on a button over and over until you manage to accomplish whatever task you’re attempting to perform.  Conversation and social interaction takes place throughout the story and what you say will have an effect on whether characters like or dislike you, for the most part (some will always like you and others hate you forever).

Every once in a while, you’ll have to make a decision on whether to save one character or another, both of whom are in peril from the walker menace.  Which person you save sometimes determines which characters will be present through later scenes in the game.  Some people, however, are destined to death and there’s simply no way to keep them alive.

The game feels very organic, has amazing stylized art and is very fun to play through, initially.  Unfortunately, there is almost no replayability.  It is like watching a season of The Walking Dead, in that when you go back again, it’s almost the exact same thing.  Even the decision to save one person over another is a purely superficial element and has no effect on the game other than who you get to talk to.  I was pretty disappointed by this when I went to try it a second time to see if the story would change or not.  The game is about as linear as they get.  Whether this holds up at the very end of the fifth and final chapter remains to be seen.  The game creators might, if they feel like messing with us, make all the decisions of the game add up to one of a number of endings.  I dunno if that would alleviate the linear feel or make it more frustrating in that you’d have to play through an almost exact same progression just to see a different ending because you made one different decision.

Aside from this major flaw, it’s still worth the $25 if only for the new Walking Dead story.  It’s very engaging, dark and morbid, and the characters are rich and believable.  More than once I found myself hating one person or getting really upset that someone had died.  If you have the spare cash and about six hours to kill, it’s worth a play-through.  Personally, I’d suggest finding someone you know who already has it, since once you’ve won you’re not likely to go back and play it again.

What is the deal with undecided voters?

How dumb do you have to be?

It occurred to me halfway through the first presidential debate that I did not care about the debate. Not one bit. Why should I? I know that regardless of what The Other Guy said, I would still vote for My Guy. The Other Guy could literally hand out puppies and promise "free foot rubs for all Americans," and it wouldn't matter. 

There was nothing The Other Guy could say that would change my mind. And I assume the same was true for those who intended to vote for The Other Guy. Can you see a Romney supporter deciding to vote for Obama? Or an Obama supporter deciding to vote for Romney instead? No. That's just not how the world works.

So why bother with the debates? We all know who we're going to vote for. Why are we going through this charade?
 
I'll tell you why. It's because of the undecided voters. Believe it or not, about three percent of the American population still - about two weeks before the election - does not know who they will vote for.
 
How is that even possible? How can you NOT know which candidate you prefer? How dumb and/or indecisive do you have to be, to be an undecided voter at this late date?
 
This is a tight race. It's within a few percentage points right now., Each party considers the undecided voters to be critical to their campaign. 
 
Let me restate that for you: the undecided voters basically hold the fate of our country in their stupid, undecided hands.
 
Politico ventured to one of the areas of the country with the most undecided voters. They were trying hard to get to the reality, and to set aside the easy mockery. But in addition to that, they also found about a dozen undecided voters who "admitted that they were not really paying attention, didn't know much about either candidate and would probably not show up to vote. One young voter did not know the debates had even begun. Another confused the presidential and vice presidential nominees."
 
Facepalm.  The best thing I can say about this is, "Hey, at least they're not planning to vote." The worst thing I can say is, "But I bet they have strong opinions about who should win American Idol and why."
 
Seriously people. If you are really that stupid and ill-informed, do us all a favor and just stay home on Election Day. 
 
 

Firefighters save couple's elderly cat from house blaze

Lucky feline, Tiki Bear, survived.

Cat lovers, this story is for you. This week, a 17-year-old kitty named Tiki Bear was rescued from his owner's burning home in Portsmouth, New Hampshire. The firemen at the scene bravely fought the blaze, and they still took the time to get this lucky cat out.

Yes, this is great news, but why do I think it's so important? I'll tell you why: Anyone who owns pets needs to have a special sticker or sign on their doors, to let firefighters know they're inside.Two years ago, a close friend of our family had a devastating house fire. He and his wife lost everything they owned in a matter of minutes. The blaze, which broke out at 4 a.m.., started with an electrical problem in one of their cars. It took seconds to ignite the garage, and then the whole home. Thankfully, smoke detectors alerted our friend and they got out in time.

They got out, and then realized that their two cats were still inside. I don't have to tell you, pet lovers, how devastated they were. There is good news: They had a little sticker inside their door, letting firefighters know there were two cats inside. Both were rescued!

I'll get off my soapbox now, but really, make sure you have some way of letting rescue crews know you have pets. It can make all the difference.

Back to Tiki Bear: Dave Adams and his wife's historic home suffered a lot of damage, but firefighters managed to get the elderly cat outside. He was given oxygen and thankfully, he began to breathe! A vet checked Tiki Bear out for smoke inhalation. The sweet kitty is still in intensive care, but she's alive. A special Facebook page was set up to help the owners pay for all of Tiki's medical care, too.

Get well soon, Tiki Bear!

Review: Dexter - “Run”

Season 7, Episode 4 builds steam and twists some characters in dramatic ways

The latest episode of Dexter, “Run” picks up with Speltzer (the crazy, maze-running minotaur wanna-be) on the loose and Deb more than a little pissed about it.  After some clever detective-work, they do manage to find, arrest and get a confession from the guy, but the courts prove to be broken and he ends up getting the charges dismissed on a technicality.  Deborah is, quite naturally, upset about this and Dexter, without intention, has proven once again that his method does have a place in the system, even if it is outside the law.

Speltzer, idiot that he is, decides to show up and taunt Deb, which further provokes Dexter, so he goes back on the hunt.  After one failed attempt to grab his prey, Dex finally manages to get the killer on his table and deal out his own brand of justice.  In an interesting twist, Dexter invites his sister to be there, though she shows up after the deed is done and Speltzer’s body is being cremated to remove the evidence (a possible new disposal method for Dexter?).  It’s at this point where Deborah finally caves in to her feelings on the subject, accepting Dexter’s killer instinct as being useful and her own emotions as being in favor of the murder.

In the background, the Russian mob boss, Isaac is developing nicely and becoming one of the more interesting characters in the storyline.  He and his comrades try to throw the police off the trail of the deceased Viktor by getting some patsy to confess to Mike’s murder and most of the police eat it up willingly.  Batista isn’t quite convinced, so it looks like he’ll be pushing for more info come next episode.  There’s also a little romance side-story that might be developing between Dexter and the ex-girlfriend of the killer who threw himself in the way of the truck during episode 2.

This episode is a real turning point in the relationship between Dexter and Deborah and could be setting up something much more interesting for future episodes.  We could see Deb covering up for Dexter’s killings, possibly feeding him info. on people he could take as victims and maybe even using him as some sort of secret weapon in her war against the criminals.  At the very least she can see his point of view now, which makes all the difference in their relationship.

Next week’s preview looks to be going deeper into this new girl who might be hooking up with Dexter.  She’s already been a side-kick to one serial killer, so why not another?  Although if Dexter decides to tell her too much he could be in for a world of hurt.  Check back next week for yet another review on this amazing new season of Dexter.

Review: Walking Dead - “Sick”

Season 3, Episode 2 - Rick and crew are complete bad-asses, but at what cost?

When we left off last week on The Walking Dead, Rick and the gang had a few problems to deal with.  While clearing out a cell block of the prison they’d taken, the group ended up being chased into a corner by a horde of walkers.  Hershel was bitten and, as a result, Rick had solved that dilemma by hacking half his leg off and praying that the infection wouldn’t take.  In addition, five new potential members of the group showed up in the form of some prisoners that had been trapped in the prison cafeteria during the early stages of the zombie uprising.

Rick and the crew ignore the prisoners at first, instead choosing to rush Hershel back to safety.  This is despite the fact that one of them (the apparent leader) is training a gun on them.  We can see right here just how bad-ass the group has become.  They know they can take care of the confused prisoners in a heartbeat if needed and have no reserve about potentially losing someone should a conflict arise.  They’ve seen many of their friends die at this point and someone getting shot is just par for the course.

After getting Hershel to safety, Rick has a talk with the prisoners, trying to figure out what’s best for his group.  The subject of killing them outright comes up a few times, and Rick is now to a point where that is a completely viable option.  Mercy has left the man and most of the members of the group are right there with him.  They finally decide on making a deal with the five prisoners - they get half the food in the cafeteria in exchange for letting the prisoners set up shop in another cell-block.

The combined party makes its way into the other cell block to clear it out, the prisoners showing just how unskilled they are and Rick and company demonstrating once again that taking out walkers is now second nature.  The simple clean-and-sweep turns into a mess when the leader of the prisoners tries to take Rick out in the middle of the chaos.  But Rick survives and, in what has to be one of the most brutal scenes in the entire series, makes sure that such a betrayal will never happen again.

It’s this episode that truly shows the amount of change the group has gone through since we last saw them in season 2.  There is no more mercy and very little compromise.  Everyone thinks quick and acts quicker, a well-oiled machine.  Each person has their place and they look out for each other without a second thought.  If viewers thought Shane was bad in the last season, they have a surprise for them, cause Rick and several of the crew are now much worse than he ever was.

I’m very happy at the way the series has been developing so far.  They’ve dragged the characters down into the depths of their own bestial natures, showing what happens when human beings are forced to face life-and-death situations nearly every day of their lives.  Whether some of them will remain with a bit of their humanity intact or perhaps come back from where they’ve settled remains to be seen.

Next week promises some very interesting developments, as the Governor shows up and Michonne and Andrea finally get some air time.  Until then readers, keep your basement well-stocked with food and weapons, just in case the zombies come to your neighborhood.

Checklist: Before you get married

Be sure you can check off this list before you tie the knot.

Earlier this week, I was so angry with my spouse that I had started a list of things that people should be able to check off before tying the knot together. My list included things like…

  • Tolerating his/her dirty clothes in the floor all of the time, which you will have to pick up like a maid or mommy
  • Being okay with wiping up his/her crumbs, picking up dirtied dishes, and other things left around the house—again, like a maid or mommy

…and much, much worse.

And let me tell you, we have had conversations about these things, so they are not issues I bottle up and explode about later!

That said, it was just one bad day—one bad apple in a bushel of so many bright and shiny, happy apples. And plenty of external events made me make the list, too. So I’d like to make a new list of things to check off before you get married. Be sure you can...

  • Look at someone else’s idiosyncrasies, habits and traits with the same kindness, care and understanding that you might give your own—or your own child. Acknowledge that you are not perfect and neither is anyone else.
  • Be able to take care of yourself well enough and know what you need so you can ask the same of your partner—and be fair enough when you ask him/her for help. Taking care of a plant or pet is also a good idea, but I don’t hold that to be the end-all as some people do because it’s hard for me to keep a plant alive…
  • Fight well. Apologize well. Be willing to be wrong sometimes if it helps your relationship or helps you make peace.
  • Learn to put pettiness and hurtful remarks in the past with high school where they belong. And you will slip sometimes and say them anyway, so refer to the previous item when that happens.
  • Grow your patience. Babysitting can help you do this. So will working in an assisted living facility.
  • Learn to take care of money! Take a class if you need to. Many of us don’t learn the basic survival skills we need to live—not just money, but cooking and many others—and we need to remedy this in order to take care of ourselves and our families. Take a class with your partner if you like.

Toys R Us: 20% Off Plus Free Shipping

Be sure to check out the 2012 Holiday Hot Toy List

Toys R Us is offering 20% off all online orders of $125 and higher, as well as free shipping. Offer can be used on items included on the 2012 Holiday Hot Toy List as well, if included in cart during checkout.

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